RESUME

Min Ji

Game Designer · Systems & Prototyping

I design gameplay systems and build prototypes in Unity and C#. My work includes solo and team game projects, alongside professional experience as a freelance illustrator.


Selected Experience

Myriads

Systems Designer / Unity Developer · Solo Project · 2026–Present

Designing and prototyping an airship management game that connects exploration, crew recruitment, production, and shipbuilding.

OMERTA

Systems Designer / C# Developer / Project Lead · Four-Person Team · 2026

Designed and implemented card-based gameplay for a narrative strategy game, and coordinated the team through delivery of a playable build.

Freelance Illustrator & Content Creator

Completed 200+ commercial commissions, managing client communication, production, revisions, and delivery.

Self-Employed · 2024–Present


Education

Academy of Art University

MFA in Game Development, focus in System Design · Expected 2027

Communication University of Shanxi

BFA in Game Design and Development · 2024


Skills

Game Design

Systems design, gameplay design, prototyping, playtesting

Visual Tools

Photoshop, Procreate, Live2D Cubism

Development

Unity, C#, Unreal Engine 5 / Blueprint