RESUME
Min Ji
Game Designer · Systems & Prototyping
I design gameplay systems and build prototypes in Unity and C#. My work includes solo and team game projects, alongside professional experience as a freelance illustrator.
Selected Experience
Myriads
Systems Designer / Unity Developer · Solo Project · 2026–Present
Designing and prototyping an airship management game that connects exploration, crew recruitment, production, and shipbuilding.
OMERTA
Systems Designer / C# Developer / Project Lead · Four-Person Team · 2026
Designed and implemented card-based gameplay for a narrative strategy game, and coordinated the team through delivery of a playable build.
Freelance Illustrator & Content Creator
Completed 200+ commercial commissions, managing client communication, production, revisions, and delivery.
Self-Employed · 2024–Present
Education
Academy of Art University
MFA in Game Development, focus in System Design · Expected 2027
Communication University of Shanxi
BFA in Game Design and Development · 2024
Skills
Game Design
Systems design, gameplay design, prototyping, playtesting
Visual Tools
Photoshop, Procreate, Live2D Cubism
Development
Unity, C#, Unreal Engine 5 / Blueprint